Using models in unity

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Using models in unity

Postby BroofTerr » Mon Feb 15, 2021 5:41 pm

Hey everyone!

Im new to this software and in using 3D models in unity in general and i ran into this issue where when i import the .fbx or .obj type model into unity, its eyebrows and hair weirdly blend with the skin. (im not sure how to explain it so i will provide the pictures):

Image

Image

Perhaps someone will know how to fix that and make the eyebrows and hair look at least somewhat similar as they look in the software model?
Thank you for your time.
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Re: Using models in unity

Postby loki1950 » Mon Feb 15, 2021 6:48 pm

Welcome aboard BroofTerr most of us do not trust the fbx exporter in makehuman that said try the mhx2 exporter and the mhx2 importer to blender an other option is makehuman to blender socket connection BTW once you have it in blender looking the way you want it the blender fbx exporter is good(they have a connection with Auto-Desk) have a look at our wiki the "Docs & FAC" link in the forum header there is a tutorial of the Unity workflow and lots of other goodies. The specific issue you are having is that transparency of the eyebrows and lashes not transferring you can set that in blender's Materials side tab.

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Re: Using models in unity

Postby BroofTerr » Mon Feb 15, 2021 6:57 pm

loki1950 wrote:Welcome aboard BroofTerr most of us do not trust the fbx exporter in makehuman that said try the mhx2 exporter and the mhx2 importer to blender an other option is makehuman to blender socket connection BTW once you have it in blender looking the way you want it the blender fbx exporter is good(they have a connection with Auto-Desk) have a look at our wiki the "Docs & FAC" link in the forum header there is a tutorial of the Unity workflow and lots of other goodies. The specific issue you are having is that transparency of the eyebrows and lashes not transferring you can set that in blender's Materials side tab.

Enjoy the Choice :)


Okay, will try that :D
Thank you for the answer!
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Re: Using models in unity

Postby joepal » Tue Feb 16, 2021 3:43 pm

There is a pipeline description which is a few years old but worked back then. I'm not sure to what extent it is still relevant: http://www.makehumancommunity.org/wiki/ ... them_there
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Re: Using models in unity

Postby Brandy Farfan » Wed Nov 10, 2021 4:10 am

joepal wrote:There is a pipeline description which is a few years old but worked back then. I'm not sure to what extent it is still relevant: http://www.makehumancommunity.org/wiki/ ... them_there

Aye thanks for the link. I'll check it out. :D
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