joepal wrote:Unfortunately, we cannot in good faith make license changes to the MHX2 code, even if we understand them as the intention of the original author. We would need explicit permission from Thomas Larsson, who is the sole author of the MHX2 code (minus some minor fixes we contributed).
My bad if I misworded it but I wasn't talking about the mhx2 code, I was talking about the rigs and the extra content that the plugin generates which Thomas already stated the license for on his Word Press here
https://thomasmakehuman.wordpress.com/m ... e-mhx-rig/ Extra content added by the MHX2 importer, in particular the various rigs, is released under is released under Creative Commons CC0. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.
That's the part that's missing from the license when you download from plugins/github page
I wasn't talking about changing the license of the code, just adding this clarification next to the already existing license at the github/downloaded file, maybe as a separate text file or something, so that people can know with confidence that when they hit "Override import settigns" and use the MHX rig that's generated, that the mesh and the rig that they get don't fall under the GPL and can be used in closed source games (in my case UE4 which is strict against GPL).
So basically something similar to Blenders GPL exception for the art you create.
There is also another problem, when you click on the mesh specifically, in the license part it still says agpl3 even though the exported mesh should be cc0
https://gyazo.com/c1a59aef55ce25e39ce677d248d69a9fOr is it because I clicked override exported settings the newly generated mesh becomes agpl?
Sorry for being a license maniac but this is a really, really powerful tool that speeds up workflow to a great extent, you basically get a character that's completely rigged and weight painted that you can use to create animations instantly in your game, so I would like to be certain that the rig and the mesh I use to make the animations are CC0 and I can use them in an engine like UE4.
I put the development of my game on pause right now until I figure out for certain that I'm not exporting anything GPL into the engine, and I find myself learning about licensing stuff and all the GPL catches and scenarios, more than I do just focusing on making the game lol. I would love it if I could use this Make Human - MHX rig workflow to make lots of games in UE4
Sorry for the hassle and thank you for taking your time to read this.