Targets, Historic and ethnic stuff

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Targets, Historic and ethnic stuff

Postby Asgarath » Sat Oct 10, 2020 7:32 am

Hi to alls!
i am an italian sci fi and fantasy writer, that want to make an RPG game of his sci fi - fantasy saga.
i am using make human for shape on pre production my characters before port on 3d max for complete the 3d models with kitbashing meshes.
I can't use obvious ripped or ported stuff from games for do that cause of copyright laws. also i searched in every place of web for decent models and static meshes.
at the end i found all the architectonic low poly and weapon stuff on 3d warehouse, but
about characters models and clothes... that is a problem.
my opera talk of 12 alien races of 12 worlds. so i need to shape my creatures.
my target is a low poly game, i not plane to make a super big game of year with unreal 4 or unity, i am using another engine for do that. (id tech 3)
my characters are mostly humanoids, but some races is zoomorphic.
so i need a little help \ suggest, and i have some request about it.

new Targets:
i asking if some good soul can do on makehuman some nice target for shape body mesh
into that ways:
- crocodile face
- iguana face
- turtle face
- piranha plant face
- monkey - ape face
- frog face
- fish face
- octopus face
- a decent bird - hawk - eagle face
- bear, ferret, curly, mouse face
ok these 2 are hard:
- a bug-ant-bee face shaper
- a body target for shape an alien skeletal creature, like yuuzhan vong of star wars
- a body target for shape insectoid humanoid, with segmented arms and legs and body segmented into head, chest and abdomen.

for MESHES, BODY PARTS:
- long insects antennas
- octopus \ tentacle legs
- a trifid hand with claws (like raziel-kain hands of soul reaver)
- raziel chest coat
- raziel ruined bat wings
- "raziel" undead skeletric body
- a "piranha flower" hand
- a periscope eye upon an antenna
- dorsal and side head fish fins
- eagle/angel wings
- a scorpion tail
- a lizard tail
- a crocodile tail
- a lion tail
- a manta - stingray tail, with rombus extremity
- a devil tail
for SKIN:
mauve, red, orange, green and blue skins are amazing, but there are for female characters. is possible to have mauve, red orange, green and blue skin also for males?
- a decent reptile skin
- a decent fish skin
- a decent bird plumed skin

for CLOTHES:
- sumerian-babylon ethnic dresses
- sumerian king beard (like hammurrabi)
- ancient egypt ethnic dresses
- pharaon crown (tutankamon style)
- byzantine dresses (clothes, crowns, tiara, tablion)
- byzantine tiara and crown , like justinian mosaic.
- renaissence dresses (hennin, caperon, escuffion)
- gothic dresses
- romanesque - romanic dresses (high - low medieval)
- conquistadores armor and helmet
- medieval knight armor and helmet
- steampunk dresses (cylinder top hat with glasses, jacket, etc)
- steampunk armor
- victorian dresses
- baroque dresses
- china, japan dresses
- tribal african mask and dresses
- voodoo masks
- maya-aztec-precolombian dresses and necklages
- far west outlaw dress
- indian of america clothes
- turban of india maraja , maraja dresses (i see that into asset repository a turban is again missing)
- "aladdin" dresses
- exoskeletal sci fi armor

Maybe i am asking too much, but if someone will do just the target for shape human bodies on that way, i will be very happy <3

an important Note: for clothes maker, be ever carefuls to vertex counts and edgeloops
i downloaded all the assets of the site and i see that a lot of clothes have broken edgeloops or a vertex -poly number VERY hight , that not allow to use that for projects like games, they need low poly reduction and re topologize. .-.
Last edited by Asgarath on Sat Oct 10, 2020 6:28 pm, edited 3 times in total.
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Re: Targets, Historic and ethnic stuff

Postby Elvaerwyn » Sat Oct 10, 2020 12:10 pm

Really cool ideas, I have made quite a few of these for play some time back, what ones I deem to be worth sharing I will upload soonish*. Hopefully you inspire other target makers as these kinds of targets are one of the many missing elements in a build for our fantasy style toons in makehuman! :D
Elv
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Re: Targets, Historic and ethnic stuff

Postby Asgarath » Sat Oct 10, 2020 12:35 pm

Elvaerwyn wrote:Really cool ideas, I have made quite a few of these for play some time back, what ones I deem to be worth sharing I will upload soonish*. Hopefully you inspire other target makers as these kinds of targets are one of the many missing elements in a build for our fantasy style toons in makehuman! :D
Elv

Thanx bro! Yeah, there are a tons of target shaping possibilities that are currently missing into program :) waiting hopefully : 3

i really hope a day makehuman willbe really like a 3d heromachine :D
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Re: Targets, Historic and ethnic stuff

Postby SaltyCowdawg » Sat Oct 10, 2020 3:19 pm

I'll add my wish list for clothing. All stuff I've not yet had success doing myself but I seem to be especially challenged creating clothing in blender.

  • generic futuristic uniform consisting of a tunic, pants and boots separately. Not like Star Trek but more like
    DGUz8zlVwAAkHy6.jpg
  • Starship clothing. I'm thinking along the lines of US Military "Poopy Suits" aka flight suits.
  • Overalls and coveralls (not bib overalls)
    navy-walls-outdoor-goods-coveralls-63070na9-2x-s-64_1000.jpg

These are things I'm actively trying to make and not having a lot of success.
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
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Re: Targets, Historic and ethnic stuff

Postby Asgarath » Sat Oct 10, 2020 6:16 pm

SaltyCowdawg wrote:I'll add my wish list for clothing. All stuff I've not yet had success doing myself but I seem to be especially challenged creating clothing in blender.

  • generic futuristic uniform consisting of a tunic, pants and boots separately. Not like Star Trek but more like
    DGUz8zlVwAAkHy6.jpg
  • Starship clothing. I'm thinking along the lines of US Military "Poopy Suits" aka flight suits.
  • Overalls and coveralls (not bib overalls)
    navy-walls-outdoor-goods-coveralls-63070na9-2x-s-64_1000.jpg

These are things I'm actively trying to make and not having a lot of success.

A future cop can be really cool. nice idea! :)
Star trek uniforms did on last years are not much bad, but textures are lot elementars and shaders are too much plastified, IMHO.
:(
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