this was easy to find.
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diffuseTexture Pasta ulleres.png
(it is a line in the .mhmat file, both files are text-files)
instead of using the Catalan version for the glasses MakeHuman tries to read a texture named "Pasta".
I don't know, I first thought, our module replaces letters to "clean the names" (especially letters like "/" will create trouble), but I am pretty sure the texture-names we do not change, because then we have to change the filenames not created with our tools also.
There must be a message in the left lower corner in MakeHuman when you try to load it, like "cannot get texture for file path Pasta"
Atm you must rename it to something without blanks. That's a limit inside Makehuman. I also tried a version with diffuseTexture "Pasta ulleres.png" but that does not work,
The fastest way to repair that: rename the .png file and use a simple text-editor to replace the line in the .mhmat file. Otherwise recreate the glasses with a different texture name the same way you did before.