I'm sorry if this was asked before, but I found nothing so here I go (probably) again:
After too many sleepless nights hating AGPL, I tried to use the obvious solution:
I modeled my own basemesh around a completle independent template and started creating my own clothing, simplified by the fact that MakeClothes2 (I think its called that) can use a complete independent basemesh and is not tied to hm08.
Everything works fine, but I have still one AGPL piece unreplaces: My current skeleton is the Makehuman skeleton (as there is only one real one, the others are using this as a base (As far as I found out)), converted using a few horrible 5min scripts. While trying to create my own skeleton the question popped up: How was this one made? Do I have to guess all my vertex indices and rotation planes by hand and restart makehuman for every change, are there any hints for writing my own blender plugin or is there already a tool for that? All I found in this forum are mentions of "secret developer tools" and a dead bitbucket link (https://bitbucket.org/MakeHuman/makehuman-utils/src (I seem to be a few days too late)).