Hi,
does anyone know how to change the uv map layout in the armpit area in a non destructive way, because any skin texture has bad stretches with arms up poses.
The mesh looks fine with one subdivision applied+shape keys for every rotation angle, but I can't get rid of the stretched skin texture look with arms up poses.
It's even visible with 4k textures (esp. with armpit hair on the texture)
Is there any way to change it without destroying the whole uv layout, because everything else looks fairly good.
I need some form of uv map rearrangement while keeping most of the skin information during the process....