So I was messing about like I tend to and I decided one of the avatars really needed a mole under their eye like I was inspired by from a photo on Deviant Art. However when I tried to things went south.
What I tried to do was turn on the dynotopo option in the sculpt tool settings. Got a warning it was going to kill off things like UVs but I pressed on. Not only did I not achieve the mole I was trying to add in (and texture later) but it changed the mesh dramatically to a much lower mesh and looked horrible.
What settings for sculpting to others use? I'd love to add things like pores, wrinkles, blemishes and moles.
Still trying to figure this blender stuff out...