Vertex Groups and MH

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Vertex Groups and MH

Postby SaltyCowdawg » Sat Jan 11, 2020 7:58 pm

Do the vertexes (vertices?) stay the same between MH models or do additional vertices occur (or fewer) between models. That's probably a silly question but my follow on is more important.

Is there a way to save vertex groups in a way not associated with the mesh itself allowing me to import those groups later for other models.

Reason I ask is I'm getting "weary" of creating vertex groups every time I want to experiment with particle hair systems in blender. Perhaps it is time for me to learn Python (aarrgh... I hate snakes!) and build either a blender or MH plugin that assigns the vertex groups automagically.,
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Re: Vertex Groups and MH

Postby joepal » Sat Jan 11, 2020 9:21 pm

Yes, vertex order is the same across models, as long as you use the same proxy or the base mesh.

So if you figure out that vertex 20, 21 and 22 are the tip of the nose on character A, they will be that on character B too.

I have a local branch of MPFB here with tables for extra vertex groups (nails, lips...). The idea is to have a checkbox for opting in on getting these autocreated. But I haven't pushed that to github yet.
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Re: Vertex Groups and MH

Postby SaltyCowdawg » Sun Jan 12, 2020 12:01 am

MPFB? That's a new acronym for me...
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Re: Vertex Groups and MH

Postby joepal » Sun Jan 12, 2020 9:28 am

Makehuman Plugin For Blender. https://youtu.be/tAwfR-G813g
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