As you may have seen, I'm working on ways to improve the skin shader in blender. The idea is that when you use the makehuman plugin for blender to import online from makehuman, it should optionally add some extra nodes to enhance the skin material. It should also add some convenience nodes to make it easy to tweak the material without having to change the node setup.
I have now made a demo blend of how the skin shader currently looks with all defaults and caucasian middleage skin texture: http://www.makehumancommunity.org/conte ... hader.html
This is just the first working version. I could really use some help with suggesting changes to the node setup. For example:
* Different defaults for settings (particularly in the skin pore noise chain)
* Other features to add. It's perfectly possible to have optional features.
* Any other ways to make the skin more life like.
Note that if the incoming skin from makehuman has normal map or bump map, these will already be included in the node setup. That's why there's a gap in the middle of the setup: so normal map etc can fit in. But as we don't have official skins with normal/bump maps, I opted to not include this in the demo.
This is how the skin currently looks (as rendered from the demo blend above) :