This article is about a few further desperate tries to create high heels ... Creating high heeled shoes for a MakeHuman character is not simple.
As far as I know we have a lot of different methods to achieve this.
1) Hiding or re-create geometry of the feet.
Create a high heel shoe (in form of a boot) and throw away the feet with a delete group. If it is a sandal shoe, remodel the foot.
Examples:
Elvaerwyns "Knee High Heel Boots1"
http://www.makehumancommunity.org/clothes/elvs_knee_high_heel_boots1.html
My "heel sandals"" with remodelled feet:
http://www.makehumancommunity.org/clothes/heel_sandals.html
2) Using a pose:
Model a shoe in flat pose (1). Then use a pose in MakeHuman when you render it. Not to destroy the form of the heel, you need rigid groups (2). It is rather hard to predict the bending of the metatarsal bones and the result might be not what you want.Especially the boundary of the two rigid groups is a problem.
The pictures show the rather unconventional way to create shoes ... this is the posed result:
http://www.makehumancommunity.org/clothes/elvs_6in_stilletto_pumps1.html
Furthermore the poses using the foot bones do not take in consideration, that the Achilles tendon will not fold, like in the picture (3) and women will not break their toes like this.
Although I don't think that these shoes are in any form healthy ..
3) Using a target:
Since my friend Elvaerwyn had created some (or a lot of) shoes for other systems she was not very happy to convert one-by-one with method number 2. The modelling in wrong position is not very natural and the shoes in (2) from Elvaerwyn needed to be converted by makeclothes at least 30 times until I was happy with the result.
Meanwhile I learned, that a t-posed dummy also works, when I create clothes. So why not using a target which simulates different heel-sizes?
First idea was to use a pose in Blender. But even when I used rigid group, the shoes are distorted (e.g. stretched or slanted). When I tried that on a unposed body, it worked.
So I first did a target for the rather extrem 15cm heels. No broken toes and the Achilles tendon is also still there. I had to make sure, that above ankle nothing will be moved at all. This region will be unposed and later used for the rigid groups.
You can download this target from here:
http://www.makehumancommunity.org/target/high_heels_footpose.html
Then I took the same (original) pair of shoes and tried it again on a dummy with the target included.
I first posed one shoe near the heel, then changed the shape-key "heels" until it fits. Then I changed the shoe, that it really fits to the foot (also used delete-groups to hide the toes and sole later, for this demo I did not do it.)
After that I checked that origin is at center and applied rotation and scale. In the last step I mirrored the shoe and assigned the rigid vertex groups and pressed the makeclothes button.
In MakeHuman there are only two steps, first you have to load the shoes and then you have to pose the slider.
These shoes also work with e.g. stockings. So for all those guys demanding that in the past, here we go ...
Limits:
Although I had good results with the shoes on the standard female, other proportional changed females (especially proportions slider) will not always work a 100%. At least for the sole and toe-box (if available) delete groups should be used.
Posing an allready posed foot will also lead into trouble.
For a 100% solution we need special helpers, which aren't distorted but which should nevertheless resize with e.g. the proportional slider.