Moderator: joepal
MTKnife wrote:Makehuman has a slot for a normals file, and exports it correctly with its associated asset, but it's not rendered in MH itself.
diffuseTexture someTexture_diff.png
normalmapTexture someTexture_norm.png
shaderConfig normal True
shaderConfig diffuse False
diffuseTexture uni1228_afroF_diff.png
normalmapTexture uni1228_afroF_norm.png
normalmapIntensity 1.0
shaderConfig normal True
shaderConfig diffuse True
shadeless False
depthless False
castShadows True
receiveShadows True
normalmapTexture uni1228_afroF_norm.png
shaderConfig normal False
MTKnife wrote:I'm running the 1.2 Alpha 2 as an executable. Before I download the source, has there been a change since Alpha 2 that would make normals work?
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