PBR material for MakeHuman

Discussions that concern the community rather than the makehuman software

PBR material for MakeHuman

Postby mr_tawan » Sat Feb 02, 2019 11:26 pm

I'd like ask if there's a plan for implementing PBR material support for MakeHuman? Just think that it's already supported by many software (including game engine), so it would be nice if MakeHuman could support PBR as well.
mr_tawan
 
Posts: 3
Joined: Tue Jan 22, 2019 11:20 pm

Re: PBR material for MakeHuman

Postby RobBaer » Sun Feb 03, 2019 2:22 am

There has been a little consideration and discussion of this, but it hasn't gotten anywhere close to realistic consideration yet.
User avatar
RobBaer
 
Posts: 1208
Joined: Sat Jul 13, 2013 3:30 pm
Location: Kirksville, MO USA

Re: PBR material for MakeHuman

Postby joepal » Wed Feb 06, 2019 9:10 am

Implementing PBR inside makehuman simply isn't going to happen. We use a simple phong model for shading, and implementing much more than that is overkill.

For exports, it's a limitation of what the export format support. For game engines we're only able to implement those materials which are describable in FBX and DAE. For blender we basically rely on principled BSDF already which is in some sense PBR as it is.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 4465
Joined: Wed Jun 04, 2008 11:20 am


Return to Community discussions

Who is online

Users browsing this forum: No registered users and 1 guest

cron