The two captures ( Upper-left and Bottom-right ) in this image shows areas of the mesh that are asymmetrical.
In the production of both said captures all points on the right side of each mesh were selected while symmetry
mode was on. The light-grey points on the left side are areas of the mesh that were not selected automatically.
( LightWave automatically selects any points that mirror points selected by user while symmetry mode is on )
The capture in the Upper-right corner shows that the center points of the mesh are not aligned with Blender's
vertical center.
I understand that the mesh objects appear symmetrical ( at least from a distance ) and the difference appears
negligable. Technically, on the ther hand, they are not. This is problematic when trying to modify certain areas
of my MakeHuman mesh objects.
One workaround, in LightWave, at least is to select all the points and/or polygons on one side of the mesh
( without symmetry mode active ), delete and then mirror the remaining polygons. However, there are
caveats to this approach as well. First and foremost, doing this causes the UV vertex map to mirror thus
causing only one side of the UV image maps to be used for both sides of the body. Second, it's a slow and
tedious process if you plan on editing more than one MakeHuman creation, this approach becomes a terrible
time-consumer.