blindsaypatten wrote:michaelg wrote:Hello, it is not as simple as that because we can not use maketarget for example on a complex model exported from MH into blender whatever the format you use (the mesh is not the same)
If you export using the default topology then the mesh is the same and you can import targets using maketarget. If you are using one of the other topologies then it won't work.
If I'm not understanding the issue then just ignore me.
Hi and thank you for your answer. But the ultimate goal of my ask would be to avoid the using of blender and to be able to export a model with the targets used during the creation process as shapes (or the one that we want) inside the collada or fbx file generated.
This is a strong request made by a lot of unity developers and researchers that want to use makehuman model.