Here is my complete character Aksel, although only using 4096p jpeg skin textures to keep the file size down. All necessary files in one zip. To dress Aksel you can load the supplied raw MakeHuman model and after import in Blender, transfer the assets to the full Blender character. It needs some practise but after a while it's very easy (no time yet to make a more detailed description of the process). A censored version is uploaded to Blendswap, this is the uncensored version so called NSFW, therefore avoid if sensitive.
The MakeHuman model can't be uploaded to "Models" as it needs alot of targets which has to be supplied and the blender file is like a scene, including the complete character with materials, textures, extra vertex groups and modifiers. So at the moment I add it here instead and leave an opening to move it to a more suitable easy to find place later.
The old MakeHuman model of Aksel is now obsolete and deleted but the older, simpler 2048p CC0 version of he's skin textures is left for you who prefer that.
A short presentation:
This is Aksel, length 192 cm, weight about 126 kg. Scale 1:1. The textures resolution is 4096p, jpeg to keep the file size down. The skin material uses the Principled BSDF with SSS and the same I posted here
viewtopic.php?f=2&t=15545#p43168Made in cooperation with my friend Bellatrix, who came up with the original idea, to use when ever needing this kind of character in a scene and an excuse for experimenting texturing scars, wounds and bruises.
Buildt and rigged using MakeHuman 1.1.1 standard topology 13378 faces, and the default skeleton no toes with face bones. Exported using Mhx2 scale units meter. Some of my own MakeHuman targets (shapes) is added to enhance the base mesh and also using my own nails and teeth.
In Blender added some corrective shape-keys and corrective smooth modifier to adjust some of the deformations but the legs still look bad if bent to much. Aksel is only ment to be used in still image renders and never tested animated.
All modifiers, also Subsurf x1, is activated and can make Aksel a bit hard to pose.
The textures, except for the tongue (original MakeHuman) is made by me. Aksel's color texture is based upon an original MakeHuman skin and the tattoos is license CC0 from various sources.
A preview image of what you get, except the pose as that is only for the preview.
- Character Aksel preview (censored)
In this ZIP-file:
- A .blend file including the character, some poses, materials, textures and HDRi "Studio Small 01" license: CC0 from
https://hdrihaven.com, a shadow catcher and a camera.
- Supplied is a raw MakeHuman version you can load in MakeHuman to dress or add other assets to the complete Blender version.
- The preview images is also included.