- Open MH and model toon as you see fit
- Enable the socket server in MH
- Set options for import in blender
- Click "import human"
Status as of this afternoon:
This is very much a work in progress, but as you can see it already correctly imports the body, all proxies (eyes, clothes...) and sets decent materials.
Several things are still missing, most notably:
- Nothing whatsoever is done yet regarding rigging/skeletons, face shapes, expressions etc
- Delete groups are not handled
- Only a very limited set of material settings are handled. For example only diffuse textures work, not normal maps etc
The toon above took a sum total of about two seconds to load from click on the import button to being displayed in the blender viewport.
I wouldn't recommend anyone using these things yet, but if you happen to want to test, this is what you'll need:
- The py3 version of MH, either from github (https://github.com/makehumancommunity/makehuman) or from the makehuman-community build at http://download.tuxfamily.org/makehuman/nightly/
- the latest MHAPI (if using the build, you'll have to replace the version shipped with it) from https://github.com/makehumancommunity/c ... gins-mhapi
- the latest commit in the branch "_import_full_human_binary" for the blender plugin, found at https://github.com/makehumancommunity/m ... or-blender
- the latest commit in the branch "_feature_support_binary_transfers" for the socket plugin, found at https://github.com/makehumancommunity/c ... ins-socket
... or you can wait until these things stabilize a bit and get included in the next py3 build.