Creating a crowd

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Moderator: joepal

Creating a crowd

Postby joepal » Thu Jun 21, 2018 9:34 am

https://www.youtube.com/watch?v=pvFEtQBvlPU

I love the guy's humor. Especially the "The rigs seem to be named in welsh" when picking the CMU MB rig...
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Creating a crowd

Postby Aranuvir » Thu Jun 21, 2018 10:22 am

Yeah, just stumbled over this tutorial, too. He's awesome :D . BTW, we probably should take more care for the random plugin.
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Re: Creating a crowd

Postby Aranuvir » Thu Jun 21, 2018 11:40 am

... And I saw the other tutorial about importing meshes in Blender (link to Video). Here are some remarks: We know fbx has a bunch of problems. As fbx is closed source, Blender and MakeHuman use free re-implementation of the code, with certain limitations. Andrew Price (Blender Guru) did an interview with Ton Roosendaal, where he explains some of the problems with fbx (Minute 46:53).
And I don't know what is going wrong with COLLADA. Unfortunately I don't have any other free 3D program running on Linux, that helps inspecting. Blender's COLLADA plugin at least seems to have some problems with textures. Bringing a reference mesh to Blender via MHX2, then exporting and re-importing it with COLLADA, will lead to problems with the alpha channels and the transparency is gone. Furthermore some of the facial bones seem to go the wrong direction when moving a MakeHuman mesh to Blender using COLLADA. I cannot say at the moment if this is a bug in MakeHuman's COLLADA exporter or Blender's importer.
So basically the best way to get a human from MakeHuman to Blender is using the MHX2 plugin. It will give you some advanced features like IK-rigs. And I've currently enabled the the usage of the principled bsdf, though the materials probably will need further tweaking after import.
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Re: Creating a crowd

Postby yogyog » Sun Jul 15, 2018 1:51 pm

Thank you for posting to my tutorial! I've since learned about the MHX2 format (see my latest tutorial: https://www.youtube.com/watch?v=tjCfD5SWuhc&t=2s ) ... but I still think the FBX method was the right one here ... it's only creating 10 rigs, not 3000, but even so, I think a simple rig is better for a crowd.
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Re: Creating a crowd

Postby Aranuvir » Fri Jul 20, 2018 9:06 am

Hi yogyog! I love your videos, they are really funny :D . Good work. The next release of MakeHuman will allow plugins in the user's folder and an option to install and load plugins at runtime.
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