... And I saw the other tutorial about importing meshes in Blender (
link to Video). Here are some remarks: We know fbx has a bunch of problems. As fbx is closed source, Blender and MakeHuman use free re-implementation of the code, with certain limitations. Andrew Price (Blender Guru) did an interview with Ton Roosendaal, where he explains some of the problems with fbx (
Minute 46:53).
And I don't know what is going wrong with COLLADA. Unfortunately I don't have any other free 3D program running on Linux, that helps inspecting. Blender's COLLADA plugin at least seems to have some problems with textures. Bringing a reference mesh to Blender via MHX2, then exporting and re-importing it with COLLADA, will lead to problems with the alpha channels and the transparency is gone. Furthermore some of the facial bones seem to go the wrong direction when moving a MakeHuman mesh to Blender using COLLADA. I cannot say at the moment if this is a bug in MakeHuman's COLLADA exporter or Blender's importer.
So basically the best way to get a human from MakeHuman to Blender is using the MHX2 plugin. It will give you some advanced features like IK-rigs. And I've currently enabled the the usage of the
principled bsdf, though the materials probably will need further tweaking after import.