punkduck wrote:If you really have done a lot of work it is a pity that I can use these characters only 2 or 3 times.
Aksel and Big Head is very reusable when need some bad people in a scene who akt as they look. All texture work on them will be reused on other characters, like John who was ment to be next after Samuel but got on hold as Zakiya 1 needed these two. Now, instead, I used Big Head's textures on John, with some modifications like lower the strengt of the muscle normal map as John is more slim.
punkduck wrote:But really Mindfront, a 900000 vertices piano where you can play every key?
and yet, I tried to make it as low poly as possible and use subsurf instead
. It had been better using a rig instead of shape keys to press the keys and the few textures could been made better.
punkduck wrote:Just a question, because I want to update my system, but how much memory was used to create a scene like this? Lots of characters with strand hair, did you also use the 8k textures for the characters?
The memory peak was about 9.5 GB (both my computers have 16GB). Skin textures on the four main characters 4096p and the four in the audience using 2048p. Last image have seven particle hair (one character, John, have a beard), eight if including Jennifer's vellus hair wich I forgot to mute
. Lucky I have an old spare computer for this kind of render as it would be impossible to use the computer meanwhile.
All images is rendered without using render layers and it took a while for the computer to build the scene before it started to render. The original resolution of the two largest images is 7680x4320 and took about a week each using 3 cores of an four core CPU and 1000 samples.
That hand pose would never pass for real
loki1950 wrote:I have 8Gb and some scenes lag a bit when I do a rotation.
My lag also very much, one disadvantage of using CorrectiveSmooth and particle hair. As I want to see the result when posing I dont mute the CorrectiveSmooth but the particle hair is often muted. Then when using more than two characters I always place them on separate layers or else it had been impossible to work.
wolgade wrote:I haven't been around for a while. Don't ask me why, but in a way I really like Sister Ruth. It's quite the opposite of the common female beauty. You won't find a character like her on DAZ.
Sister Ruth is one of a kind
, an early creation and skin texturing experiment by Bellatrix. It reminds me that someday create older characters.
wolgade wrote:The concert scenes are simply great. Making the piano might have taken a while.
The grand piano took several weeks to finish. A Lot of time got spent on rebuild details accidentally deleted
. After a while I wishes to make it post apocalyptic
Here is John. Like Big Head, he has particle body hair as it was soo fun to make. The textures is a mix of Jennifer, Samuel, Big Head and an MakeHuman original skin texture. Still no need to change anything in my (and partly wolgade's) skin material and that is a big relief.
Raw renders using 200 samples and HDRi from
https://hdrihaven.com
- Portrait
- John has an idea
- Some medium hairy slim legs. (The big toe nail gets very large on male characters.)
- At the beach. For some reason the hair material dont look good in this light.
It became kind of boring with all those male characters, the fourth on a row, so I have to balance things up a bit. Next testrenders will be of Fanny.
Six sets of new teeth is made and contributed as license CC0. I tried to fit them the best I could, but I leave an opening of later making adjustments if I discover any flaws. I haven't had the time to try them on all kind of different looks so they may not fit your character. My previous contributed teeth is obsolete and deleted.
- Six sets of teeth I use for my characters
Mind Teeth 01:
http://www.makehumancommunity.org/cloth ... th_01.htmlMind Teeth 02:
http://www.makehumancommunity.org/cloth ... th_02.htmlMind Teeth 03:
http://www.makehumancommunity.org/cloth ... th_03.htmlMind Teeth 04:
http://www.makehumancommunity.org/cloth ... th_04.htmlMind Teeth 05:
http://www.makehumancommunity.org/cloth ... th_05.htmlMind Teeth 06:
http://www.makehumancommunity.org/cloth ... th_06.html