How to make a Wig Rig

A place for unofficial tutorials posted by MH users

Moderator: joepal

How to make a Wig Rig

Postby brkurt » Fri Feb 09, 2018 7:41 pm

Now I know how much everyone here loves particle hair, but there are times when it's more feasible and practical to use mesh hair.
One of the big problems with mesh hair is control it in an animation.

So, with that in mind, here is how you can 'rig' a wig and then parent it to the body armature. This allows you to build a model with as many wigs as you like.

I'll try to keep this as simple as possible. The first and most important step is to duplicate the head bone, and separate it out as a new object. Be very careful not to change its rotation or location. Then, using shift + alt + ctrl + c set the origin to center of mass of the hair mesh. Use ctrl + p for automatic weighting. Then parent the wig rid to the body rig.

After that, just follow the settings in the screenshots:


Posts: 1091
Joined: Sun Feb 17, 2008 8:49 pm

Return to Tutorials

Who is online

Users browsing this forum: No registered users and 1 guest