punkduck wrote:Did you do the skulls yourself or did you have a source for these assets?
No no, half an hour dynotopology sculpt, left raw and triangled. Pointiness to color+the gimp overlay of what i call "moldsick monitor" (too few samples for the cycles denoiser). Actually i have one or two pretty usable third party skulls on my object-shelf, but a) i don't like to say thank you all day long, and b) i was pretty sure i could sculpt a skull by heart that would be sufficient "for that money and those people" . And in deed your question tells me your brain did the autocomplete where i better had used a refference picture (look at the unreal fatty "bridge" where the jaw usually joins the skull. There isn't even a hole). So i was right to allow me to rather have a bit of fun while doing it than having the best skull of the world. In addition, this scene may very well be in a far future, when humanity is long left to extinction, and some formerly artificial intelligences have a good time in a museum of robotic history, enjoying an artificial recreation. Those skulls then would be the remains of the people we will become in some hundret years, and since they where bodyfarmed, the strange form may be as well a matter of breeding.