badwolf wrote:brkurt wrote:I'm in the process of fine-tuning my MMA rig for facial expressions; Automatic Weighting in Blender 2.7x is very good, but facial bones are so close together that it needs to be done manually.
I'm a proponent of 'let the rig do the heavy lifting' rather than shape keys. I've kept the basic bones from the default rig, but I've found that they need free rotation in all 3 axes to control facial muscles. I'll be done in about an hour.
you would not happen to know anything about ESV:Skyrim??
the big problem is it seems that there is nothing to convert a HKX format skeleton to BVH (which means having access to $$$ tools)
also i don't think the base pose for Skyrim and the Base Model Pose are even close
Sorry, never heard of it before. I've been focusing on MH to Blender to Marvelous Designer (I'm on the board of the Free Fashion Foundation [formerly valentina]) using Open Collada.
But all is not lost, not yet anyway.
I'll bet the base pose of Skyrim is a T-Pose, and that takes some fine tuning with MH to get the mesh to be useful later on, mostly careful weight painting.
How many different formats can import/export to ESV:Skyrim?