Hello!
I understand that using exported models in closed-sourced games is perfectly allowed. This was very clear. I've been reading the License Explanation and would like to ask for some clarifications on what is allowed under CC0 regarding the use of morphs between exported models.
Using morphs with MakeHuman is very simple and powerful. You can export two models, and then apply a morph modifier with a 3D Editor program such as 3DSmax. On videogames, there are three typical uses of morphs which are very useful.
1. Morphing to change the characters expressions, and make them talk.
2. Morphing to age the characters throughout the game.
3. Morphing to change the look of a character in a character creator at the beginning of a game.
So... while at first glance all of this is allowed, as Exports from MakeHuman end up licensed as CC0... I've seen it mentioned that making a character generator in a videogame is not allowed. I would like some clarifications
My main question: Is morphing between two or more Exported characters allowed under CC0? If that were the case, 1 and 2 would be allowed after all, possibly 3.
If morphing is allowed, then: Is a character creator inside a videogame allowed under CC0, if it were created in this way?
Thank you for your answers