**Edit: Important message from something I discovered as I was making this: it seems you have to enable the helpers in maketarget any time you make a target that could affect an item of helper geometry in any way. My current "anti-base" and "startup morph" targets shown in the screenshots are broken. I'll be making replacements shortly. **
Edit 2: Fixed versions are uploaded as new assets, under "anti-base (fixed)" and "startup morph (fixed)". Basically, ignore posts 3 and 4.
Grinsegold requested that I post a tutorial on how I make my targets. I'm including lots of detail and screenshots, so hopefully new users (to makehuman and/or blender) can understand as well. There's also a 7 step condensed version in the comments here: http://www.makehumancommunity.org/targe ... _body.html
The "base mesh" you see in maketarget is not the same as the 50% everything base mesh you see when you start makehuman, so people are often confused why their target doesn't look the same in makehuman as it did in blender. So I've been doing stuff to get around that.
First, download the makehuman source code from here ("Download repository"): https://bitbucket.org/MakeHuman/makehum ... =downloads
The targets that make up the macro tab are found in /makehuman/data/targets/macrodetails/
(You can download individual targets from the website https://bitbucket.org/MakeHuman/makehum ... at=default)
This is where it gets weird. You'd think you'd be able to save your target normally, but you can't. Either it will appear in makehuman or not do anything, or else maketarget won't save it at all. 10 attachments is the maximum, so I'm continuing in the next post.