Is there already some way to add new bones to a skeleton in makehuman (better than writing .json-files manually)?
Would be useful for charakters with a tail or tentacle hair or whatever.
porky11 wrote:Is there already some way to add new bones to a skeleton in makehuman (better than writing .json-files manually)?
Would be useful for charakters with a tail or tentacle hair or whatever.
porky11 wrote:... how to load a skeleton, connect it to the default human and export it.
...
RobBaer wrote:porky11 wrote:... how to load a skeleton, connect it to the default human and export it.
...
Looking again I see your interest is "tails". Everything inside MH (pose-wise) is driven by the default skeleton. The other skeletons are derived at export time. The default skeleton does not have a tail so tails are best implemented downstream in your animation program, e.g., Blender. Nothing keeps you from creating a mesh proxy to be accommodated by an alternate downstream rig.
blindsaypatten wrote:Perhaps you can elaborate on your workflow. You create a character in MH. You export it and import it in Blender, you add the bone. What exactly do you then want to do with it?
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