by grinsegold » Thu Mar 16, 2017 10:16 am
Cool! Thx, Joel. So theoretically it shouldn't matter which 3 verts i pick, right? As long as the vector differences of them are big enough to describe their location with sufficient accuracy, which i assume they easily do even when i pick direct neighbors, right?
Are there plans to unify the default and the human?
Hell, i just made the target bypass and i can't believe how different they are. Do i have to model it all again now?
Oh, and could someone please point me to the page with the list of possible mhmat entries. Mostly i'm interested in the right namings for the different types of textures. And i'd love to understand why mh uses "bump" and "normal" in such an odd way (it uses a normalmap and detects it as "bumpTexture" and sets bump as true, but normal as false). In general, i feel uncomfortable with the mh material editor. Maybe some day someone will make a youtube demo on that...
- Attachments
-
Last edited by
grinsegold on Thu Mar 16, 2017 10:28 am, edited 1 time in total.