by stereoman » Tue Dec 27, 2016 1:12 pm
HI guys, I have a question
As I understand it, geometries linked to a model, like a shirt, have sense they deform and scale with the human mesh.
But it seems that almost everything in a scene must be piped trouhg Makeclothes, let´s say, a sword.
What is the point in doing this with a sword?, why can´t I just import the sword as obj. to the scene and place it anywhere?, a sword does not need to be scaled, can´t be, in the real world, so a small person can carry a big sword.
If the answer is that in that way you can stay in MH trough all the process of the scene creation I must say this seems dull and confuse to me, since Im used to work trough a wide variety of software,let´s say, you can do your mesh with a lot of programs, then you can use another bunch of programs for painting, and texturing your materials, then you make the photographs of your models, and, trough another variety of programs, you compose your image by adding previously ready background images,etc, after that, you are able to add all the smallest details drawing by hand if needed, I mean that I find near impossible to create a full complex image inside a single application.
This image ilustrates this, there is a variety of models done in different ways and they all must appear real, the water must reflex the sky and figures must cast shadows,etc.In a point or another you need to work outside MH, and probably even outside of Blender, I´m not sure of this because for all I know, Blender can probably do it.
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