Asset downloader plugin

Works in progress and technical screen shots.

Moderator: joepal

Re: Asset downloader plugin

Postby joepal » Wed Dec 07, 2016 3:06 pm

Just a head's up: The asset downloader plugin now supports downloading poses and proxies too. And there was a minor bugfix where targets wouldn't get thumbnails downloaded.

assetdownload.png
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 4465
Joined: Wed Jun 04, 2008 11:20 am

Re: Asset downloader plugin

Postby cky » Sun Dec 11, 2016 9:59 pm

There is some Issues with the Asset.Json File on the server during creation Materials, Rig and one other Object is not supplying the files example:

Code: Select all
 "489": {"username": "callharvey3d",
 "uid": 1256,
 "title": "Harvey_eye1",
 "nid": 489,
 "type": "material",
 "description": "slightly more realistic hazelish colored eye"
}
,
 "490": {"username": "callharvey3d",
 "uid": 1256,
 "title": "Harvey_eye2",
 "nid": 490,
 "type": "material",
 "description": "slightly more realistic blueish colored eye"
}



I have made a few minor modifications to the code to remove any already downloaded assets from the assets list. And was in the process of adding rigs and materials to the download manager when I noticed the files where not supplied

here is the code:
Code: Select all
#!/usr/bin/python2.7
# -*- coding: utf-8 -*-

"""
**Project Name:**      MakeHuman community assets
**Product Home Page:** http://www.makehumancommunity.org
**Code Home Page:**    https://github.com/makehumancommunity/community-plugins
**Authors:**           Joel Palmius
**Copyright(c):**      Joel Palmius 2016
**Licensing:**         MIT
Abstract
--------
This plugin manages community assets
"""

import gui3d
import mh
import gui
import log
import json
import urllib2
import os
import re

from PyQt4 import QtGui
from PyQt4 import QtCore
from PyQt4.QtGui import *

from progress import Progress

from core import G

mhapi = gui3d.app.mhapi

class AssetDownloadTaskView(gui3d.TaskView):

    def __init__(self, category):       
       
        gui3d.TaskView.__init__(self, category, 'Download assets')

        self.notfound = mhapi.locations.getSystemDataPath("notfound.thumb")

        self.human = gui3d.app.selectedHuman

        self.selectBox = self.addLeftWidget(gui.GroupBox('Select asset'))

        self.selectBox.addWidget(gui.TextView("\nType"))
        #self.typeList = self.selectBox.addWidget(gui.ListView())
        #self.typeList.setSizePolicy(gui.SizePolicy.Ignored, gui.SizePolicy.Preferred)


        types = [
            "Target",
            "Clothes",
            "Hair",
            "Skin",
            "Proxy",
            "Pose",
            "Material"
        ]

        self.typeList = mhapi.ui.createComboBox(types,self.onTypeChange)
        self.selectBox.addWidget(self.typeList)

        #self.typeList.setData(types)
        #self.typeList.setCurrentRow(0)
        #self.typeList.selectionModel().selectionChanged.connect(self.onTypeChange)

        categories = [
            "All"
        ]

        self.selectBox.addWidget(gui.TextView("\nCategory"))
        self.categoryList = mhapi.ui.createComboBox(categories,self.onCategoryChange)
        self.selectBox.addWidget(self.categoryList)
        self.categoryList.setCurrentRow(0)

        self.selectBox.addWidget(gui.TextView("\nAsset"))
        self.assetList = self.selectBox.addWidget(gui.ListView())
        self.assetList.setSizePolicy(gui.SizePolicy.Ignored, gui.SizePolicy.Preferred)

        assets = [
        ]

        self.assetList.setData(assets)
        self.assetList.selectionModel().selectionChanged.connect(self.onAssetChange)

        self.selectBox.addWidget(gui.TextView(" "))

        self.downloadButton = self.selectBox.addWidget(gui.Button('Download'))
        self.downloadLabel = self.selectBox.addWidget(gui.TextView(" "))
        self.downloadLabel.setWordWrap(True)
       
        @self.downloadButton.mhEvent
        def onClicked(event):
            self.downloadButtonClick()

        self.refreshBox = self.addRightWidget(gui.GroupBox('Synchronize'))
        refreshString = "Synchronizing data with the server can take some time, so it is not done automatically. Synchronizing will also download thumbnails and screenshots, if available. Click here to start the synchronization."
        self.refreshLabel = self.refreshBox.addWidget(gui.TextView(refreshString))
        self.refreshLabel.setWordWrap(True)
        self.refreshButton = self.refreshBox.addWidget(gui.Button('Synchronize'))

        @self.refreshButton.mhEvent
        def onClicked(event):
            self.refreshButtonClick()

        self.mainPanel = QtGui.QWidget()
        layout = QtGui.QVBoxLayout()

        self.assetInfoBox = gui.GroupBox("Asset info")
        self.assetInfoText = self.assetInfoBox.addWidget(gui.TextView("No asset selected"))
        self.assetDescription = self.assetInfoBox.addWidget(gui.TextView("-"))
        self.assetDescription.setWordWrap(True)

        layout.addWidget(self.assetInfoBox)

        self.assetThumbBox = gui.GroupBox("Asset thumbnail (if any)")
        self.thumbnail = self.assetThumbBox.addWidget(gui.TextView())
        self.thumbnail.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
        self.thumbnail.setGeometry(0,0,128,128)

        layout.addWidget(self.assetThumbBox)

        self.assetScreenieBox = gui.GroupBox("Asset screenshot (if any)")
        self.screenshot = self.assetScreenieBox.addWidget(gui.TextView(""))
        self.screenshot.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))

        layout.addWidget(self.assetScreenieBox)

        layout.addStretch(1)

        self.mainPanel.setLayout(layout)

        self.addTopWidget(self.mainPanel)

        self.setupAssetDir()

    def comboChange(self,item = None):
        log.debug("comboChange")

    def showMessage(self,message,title="Information"):
        self.msg = QtGui.QMessageBox()
        self.msg.setIcon(QtGui.QMessageBox.Information)
        self.msg.setText(message)
        self.msg.setWindowTitle(title)
        self.msg.setStandardButtons(QtGui.QMessageBox.Ok)
        self.msg.show()

    def onTypeChange(self,item = None):
        assetType = str(item)
        log.debug("onTypeChange: " + assetType)

        if assetType == "Clothes":
            cats = sorted(self.clothesAssets.keys())
            self.categoryList.setData(cats)
            self.assetList.setData(sorted(self.clothesNames["All"]))
        else:
            self.categoryList.setData(["All"])
            self.categoryList.setCurrentRow(0)

            assets = []

            if assetType == "Target":
                assets = self.targetNames
            if assetType == "Hair":
                assets = self.hairNames
            if assetType == "Proxy":
                assets = self.proxyNames
            if assetType == "Skin":
                assets = self.skinNames
            if assetType == "Pose":
                assets = self.poseNames
            if assetType == "Material":
                assets = self.materialNames
               
            self.assetList.setData(sorted(assets))

        self.categoryList.setCurrentItem("All")

        self.screenshot.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
        self.thumbnail.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
        self.assetInfoText.setText("Nothing selected")

    def getScreenshotPath(self,asset):
        if not asset:
            return None
        if not "files" in asset:
            return None

        files = asset["files"]

        r = None

        if "render" in files:
            r = files["render"]
        else:
            if "illustration" in files:
                r = files["illustration"]

        if not r:
            return None

        fn = r.rsplit('/', 1)[-1]

        if not fn:
            return None

        extension = os.path.splitext(fn)[1]

        if not extension:
            return None

        extension = extension.lower()

        filename = "screenshot" + extension
        assetDir = os.path.join(self.root,str(asset["nid"]))
        fullPath = mhapi.locations.getUnicodeAbsPath(os.path.join(assetDir,filename))

        log.debug("Screenshot path: " + fullPath)

        return fullPath


    def onCategoryChange(self,item = None):
        assetType = str(self.typeList.getCurrentItem())
        log.debug("onCategoryChange() " + assetType)

        if assetType == "Clothes":           
            category = str(self.categoryList.getCurrentItem())
            if category == '' or not category:
                category = "All"
            self.assetList.setData(sorted(self.clothesNames[category]))
            self.screenshot.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
            self.thumbnail.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
            self.assetInfoText.setText("Nothing selected")

    def onAssetChange(self):
        assetType = str(self.typeList.getCurrentItem())

        log.debug("Asset change: " + assetType)

        if assetType == "Target":
            self.onSelectTarget()
        if assetType == "Skin":
            self.onSelectSkin()
        if assetType == "Clothes":
            self.onSelectClothes()
        if assetType == "Hair":
            self.onSelectHair()
        if assetType == "Pose":
            self.onSelectPose()
        if assetType == "Proxy":
            self.onSelectProxy()
        if assetType == "Material":
            self.onSelectMaterial()

    def showButtonClick(self):
        self.showMessage("message","title")

    def downloadButtonClick(self):     
        assetType = str(self.typeList.getCurrentItem())

        log.debug("Download: " + assetType)

        if assetType == "Target":
            self.downloadTarget()
        if assetType == "Skin":
            self.downloadSkin()
        if assetType == "Clothes":
            self.downloadClothes()
        if assetType == "Hair":
            self.downloadHair()
        if assetType == "Pose":
            self.downloadPose()
        if assetType == "Proxy":
            self.downloadProxy()
        if assetType == "Material":
            self.downloadMaterial()
           
    def refreshButtonClick(self):

        self.progress = Progress()
        self.progress(0.0,0.1)

        web = urllib2.urlopen("http://www.makehumancommunity.org/sites/default/files/assets.json");
        jsonstring = web.read()
        assetJson = json.loads(jsonstring)

        increment = 0.8 / len(assetJson.keys())
        current = 0.1

        log.debug("Finished downloading json file")

        for key in assetJson.keys():
            current = current + increment
            self.progress(current,current + increment)
            self.setupOneAsset(assetJson[key])

        with open(os.path.join(self.root,"assets.json"),"w") as f:
            f.write(jsonstring)

        self.loadAssetsFromJson(assetJson)

        self.progress(1.0)

    def downloadUrl(self,url,saveAs):
        try:           
            web = urllib2.urlopen(url)
            data = web.read()
            with open(saveAs,"wb") as f:
                f.write(data)               
        except:
            return False

        return True

    def loadAssetsFromJson(self, assetJson):

        self.clothesAssets = dict()
        self.clothesAssets["All"] = [];

        self.hairAssets = []
        self.skinAssets = []
        self.targetAssets = []
        self.proxyAssets = []
        self.poseAssets = []
        self.materialAssets = []
       
        self.clothesNames = dict()
        self.clothesNames["All"] = [];

        self.hairNames = []
        self.skinNames = []
        self.targetNames = []
        self.proxyNames = []
        self.poseNames = []
        self.materialNames = []
       
        for key in assetJson.keys():
            asset = assetJson[key]
            aType = asset["type"]
            aCat = "All"

            found = False

            if aType == "clothes":
                aCat = asset["category"]

                if aCat == "Hair":
                    if self.checkAssetDir(asset,"hair"):
                        self.hairAssets.append(asset)
                        self.hairNames.append(asset["title"])
                        found = True
                else:
                    if self.checkAssetDir(asset):
                        self.clothesAssets["All"].append(asset)
                        self.clothesNames["All"].append(asset["title"])
                        if not aCat in self.clothesAssets.keys():
                            self.clothesAssets[aCat] = []
                        if not aCat in self.clothesNames.keys():
                            self.clothesNames[aCat] = []
                        self.clothesAssets[aCat].append(asset)
                        self.clothesNames[aCat].append(asset["title"])
                        found = True

            if aType == "target":
                if self.checkAssetDir(asset,"custom"):
                    self.targetAssets.append(asset)
                    self.targetNames.append(asset["title"])
                    found = True

            if aType == "skin":
                if self.checkAssetDir(asset,"skins"):
                    self.skinAssets.append(asset)
                    self.skinNames.append(asset["title"])
                    found = True

            if aType == "proxy":
                if self.checkAssetDir(asset,"proxymeshes"):
                    self.proxyAssets.append(asset)
                    self.proxyNames.append(asset["title"])
                    found = True

            if aType == "pose":
                if self.checkAssetDir(asset,"poses"):
                    self.poseAssets.append(asset)
                    self.poseNames.append(asset["title"])
                    found = True
                   
            if aType == "material":
                if self.checkAssetDir(asset,"material"):
                    self.materialAssets.append(asset)
                    self.materialNames.append(asset["title"])
                    found = True

            if not found:
                log.debug("Unmatched asset type. " + str(asset["nid"]) + " (" + asset["type"] + "): " + asset["title"])

        self.assetList.setData(sorted(self.hairNames))
        self.typeList.setCurrentItem("Hair")
        self.categoryList.setCurrentItem("All")


    def setupOneAsset(self, jsonHash):

        assetDir = os.path.join(self.root,str(jsonHash["nid"]))
        if not os.path.exists(assetDir):
            os.makedirs(assetDir)
        if "files" in jsonHash.keys():
            files = jsonHash["files"]
            if "render" in files.keys():
                #fn = os.path.join(assetDir,"screenshot.png")
                fn = self.getScreenshotPath(jsonHash)
                if not os.path.exists(fn):                   
                    log.debug("Downloading " + files["render"])
                    self.downloadUrl(files["render"],fn)
                else:
                    log.debug("Screenshot already existed")

            if "thumb" in files.keys():
                fn = os.path.join(assetDir,"thumb.png")
                if not os.path.exists(fn):                   
                    log.debug("Downloading " + files["thumb"])
                    self.downloadUrl(files["thumb"],fn)
                else:
                    log.debug("thumb already existed")

    def setupAssetDir(self):

        self.root = mhapi.locations.getUserDataPath("community-assets")

        if not os.path.exists(self.root):
            os.makedirs(self.root)

        assets = mhapi.locations.getUnicodeAbsPath(os.path.join(self.root,"assets.json"))

        if os.path.exists(assets):
            with open(assets,"r") as f:
                jsonstring = f.read()
                assetJson = json.loads(jsonstring)
                self.loadAssetsFromJson(assetJson)
               
    def checkAssetDir(self,asset, typeHint= None):

        if typeHint:
            assetTypeDir = mhapi.locations.getUserDataPath(typeHint)       
        else:
            assetTypeDir = mhapi.locations.getUserDataPath(asset["type"])       

        name = asset["title"]
        name = re.sub(r"\s","_",name)
        name = re.sub(r"\W","",name)

        if typeHint == "custom":
            head, tail = os.path.split(asset["files"]["file"])
            assetDir = assetTypeDir + "\\" + tail
            """assetDir = assetTypeDir"""
        else:
            assetDir = mhapi.locations.getUnicodeAbsPath(os.path.join(assetTypeDir,name))

        log.debug("Checking : " + assetDir)

        if os.path.exists(assetDir):
            return False
        else:
             return True
           
    def setThumbScreenshot(self,asset):
        assetDir = mhapi.locations.getUnicodeAbsPath(os.path.join(self.root,str(asset["nid"])))
        screenshot = self.getScreenshotPath(asset)
        thumbnail = mhapi.locations.getUnicodeAbsPath(os.path.join(assetDir,"thumb.png"))
 
        if screenshot and os.path.exists(screenshot):
            self.screenshot.setPixmap(QtGui.QPixmap(os.path.abspath(screenshot)))
        else:
            self.screenshot.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
 
        if os.path.exists(thumbnail):
            self.thumbnail.setPixmap(QtGui.QPixmap(os.path.abspath(thumbnail)))
        else:
            self.thumbnail.setPixmap(QtGui.QPixmap(os.path.abspath(self.notfound)))
 
        self.thumbnail.setGeometry(0,0,128,128)

    def setDescription(self,asset):
        desc = "<big>" + asset["title"] + "</big><br />\n&nbsp;<br />\n"
        desc = desc + "<b><tt>Author.........: </tt></b>" + asset["username"] + "<br />\n"

        if "license" in asset.keys():
            desc = desc + "<b><tt>License........: </tt></b>" + asset["license"] + "<br />\n"
        if "compatibility" in asset.keys():
            desc = desc + "<b><tt>Compatibility..: </tt></b>" + asset["compatibility"] + "<br />\n"


        key = None

        if asset["type"] == "clothes":
            key = "mhclo"
        if asset["type"] == "hair":
            key = "mhclo"
        if asset["type"] == "skin":
            key = "mhmat"
        if asset["type"] == "target":
            key = "file"

        if key:
            url = asset["files"][key]
            fn = url.rsplit('/', 1)[-1]
            fn = fn.replace("." + key,"")
            fn = fn.replace("_"," ")           
            desc = desc + "<b><tt>Name in MH.....: </tt></b>" + fn + "<br />\n"

        self.assetInfoText.setText(desc)
        self.assetDescription.setText(asset["description"])

        #desc = desc + asset["description"]

    def onSelectTarget(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.targetAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)

    def onSelectPose(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.poseAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)
           
    def onSelectMaterial(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.materialAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)

    def onSelectProxy(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.proxyAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)

    def onSelectSkin(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.skinAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)

    def onSelectClothes(self):
        foundAsset = None
        category = str(self.categoryList.getCurrentItem())
        name = str(self.assetList.currentItem().text)
        for asset in self.clothesAssets[category]:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)

    def onSelectHair(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.hairAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.setDescription(foundAsset)
            self.setThumbScreenshot(foundAsset)

    def downloadAsset(self,asset,typeHint = None):
        files = asset["files"]

        if typeHint:
            assetTypeDir = mhapi.locations.getUserDataPath(typeHint)       
        else:
            assetTypeDir = mhapi.locations.getUserDataPath(asset["type"])       

        name = asset["title"]
        name = re.sub(r"\s","_",name)
        name = re.sub(r"\W","",name)

        if typeHint == "custom":
            assetDir = assetTypeDir
        else:
            assetDir = mhapi.locations.getUnicodeAbsPath(os.path.join(assetTypeDir,name))

        log.debug("Downloading to: " + assetDir)

        if not os.path.exists(assetDir):
            os.makedirs(assetDir)

        self.progress = Progress()
        self.progress(0.0,0.1)

        increment = 0.8 / len(files.keys())
        current = 0.1

        key = None

        if asset["type"] == "clothes":
            key = "mhclo"
        if asset["type"] == "hair":
            key = "mhclo"
        if asset["type"] == "skin":
            key = "mhmat"
        if asset["type"] == "target":
            key = "file"
        if asset["type"] == "pose":
            key = "bvh"
        if asset["type"] == "proxy":
            key = "file"

        ext = key

        if asset["type"] == "target":
            ext = "target"
        if asset["type"] == "proxy":
            ext = "proxy"

        msg = "Asset was downloaded"
        base = ""

        if key:
            url = asset["files"][key]
            mbase = url.rsplit('/', 1)[-1]
            mbase = mbase.replace("." + ext,"")
            base = mbase
            mbase = mbase.replace("_"," ")           
            msg = msg + " as \"" + mbase + "\""

        for f in files.keys():
            if f != "render":
                current = current + increment
                url = files[f]
                if f == "thumb":
                    fn = base + ".thumb"
                else:
                    fn = url.rsplit('/', 1)[-1]
                saveAs = os.path.join(assetDir,fn)
                log.debug("Downloading " + url)
                self.downloadUrl(url,saveAs)
                self.progress(current, current + increment)

        self.progress(1.0)
        self.downloadLabel.setText(msg)
        """self.showMessage(msg)"""
       
    def downloadClothes(self):
        foundAsset = None
        category = str(self.categoryList.getCurrentItem())
        name = str(self.assetList.currentItem().text)
        for asset in self.clothesAssets[category]:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset)
            self.assetList.takeItem(self.assetList.currentRow())

    def downloadHair(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.hairAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset,"hair")
            self.assetList.takeItem(self.assetList.currentRow())

    def downloadTarget(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.targetAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset,"custom")
            self.assetList.takeItem(self.assetList.currentRow())

    def downloadSkin(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.skinAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset,"skins")
            self.assetList.takeItem(self.assetList.currentRow())

    def downloadPose(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.poseAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset,"poses")
            self.assetList.takeItem(self.assetList.currentRow())
           
    def downloadMaterial(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.materialAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset,"material")
            self.assetList.takeItem(self.assetList.currentRow())
           
    def downloadProxy(self):
        foundAsset = None
        name = str(self.assetList.currentItem().text)
        for asset in self.proxyAssets:
            if str(asset["title"]) == name:
                foundAsset = asset

        if foundAsset:
            self.downloadAsset(foundAsset,"proxymeshes")
            self.assetList.takeItem(self.assetList.currentRow())
           


Great work By the way..
cky
 
Posts: 3
Joined: Sun Dec 11, 2016 9:48 pm

Re: Asset downloader plugin

Postby Aranuvir » Sun Dec 11, 2016 10:33 pm

Many thanks for your coding help. There is a bug tracker (https://github.com/makehumancommunity/c ... ins/issues). Maybe you want to make a bug report and a pull request?
Aranuvir
 
Posts: 1314
Joined: Sun Oct 12, 2014 2:12 pm

Re: Asset downloader plugin

Postby joepal » Mon Dec 12, 2016 9:16 am

cky wrote:There is some Issues with the Asset.Json File on the server during creation Materials, Rig and one other Object is not supplying the files example:
...
I have made a few minor modifications to the code to remove any already downloaded assets from the assets list. And was in the process of adding rigs and materials to the download manager when I noticed the files where not supplied


Thanks. The changes in the file look sensible enough. Although, the next time you open MH, I guess the items which were removed with takeItem() will appear again.

I'll see to merging this. And to updating the json generation script.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 4465
Joined: Wed Jun 04, 2008 11:20 am

Re: Asset downloader plugin

Postby cky » Mon Dec 12, 2016 4:59 pm

Thank you both for your reply. I have taken the advice of Aranuvir and am forking the repo. I have made a few more changes to update the .MHMAT and .MHCLO AND .Proxy files after they have been downloaded with the supplied file names and paths.. Here is an example of what I'm talking about..

http://www.makehumancommunity.org/cloth ... _rows.html

MHCLO
Code: Select all
name rondaRouseyBlondeCornRows1.001
obj_file rondarouseyblondecornrows1.001.obj
x_scale 5399 11998 1.3980
z_scale 962 5320 1.8461
y_scale 791 881 2.2048
z_depth 50
material rondarouseyblondecornrows1.001.mhmat


MHMAT
Code: Select all
diffuseTexture rondaRouseyBlondeCornRows1.png


This is the file that is downloaded and it can be made to work if you manually edit all the files removing .001 and the 1 from the image.. I have changed it so that after downloading the file the file names will use the file names that are supplied by the json.


joepal wrote:
cky wrote:There is some Issues with the Asset.Json File on the server during creation Materials, Rig and one other Object is not supplying the files example:
...
I have made a few minor modifications to the code to remove any already downloaded assets from the assets list. And was in the process of adding rigs and materials to the download manager when I noticed the files where not supplied


Thanks. The changes in the file look sensible enough. Although, the next time you open MH, I guess the items which were removed with takeItem() will appear again.

I'll see to merging this. And to updating the json generation script.


If you use what I posted MH will not display any assets that have been downloaded..

I also took the item to split eyelashes, eyebrows, teeth so that they can be put in there respective directories in MH/v1/data, I can do the same with eyes but I didn't see any in the json?


Like I said great work.. :D
cky
 
Posts: 3
Joined: Sun Dec 11, 2016 9:48 pm

Re: Asset downloader plugin

Postby joepal » Mon Dec 12, 2016 7:26 pm

Any chance you can make a pull request against the community-plugins github repo?
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 4465
Joined: Wed Jun 04, 2008 11:20 am

Re: Asset downloader plugin

Postby cky » Mon Dec 12, 2016 10:51 pm

joepal wrote:Any chance you can make a pull request against the community-plugins github repo?

This is what i get when I try a pull request.
Image

I'm not sure if you can see this or how you would see this but I got the fork to work https://github.com/CKY-/community-plugi ... ity_assets
cky
 
Posts: 3
Joined: Sun Dec 11, 2016 9:48 pm

Previous

Return to WIP (Work In Progress)

Who is online

Users browsing this forum: No registered users and 1 guest