by gaiha » Tue Feb 09, 2016 8:55 pm
Maximo has it's own default rig for human models which unfortunately, is as useful in most situations, as putting a hat on a mule (IMO).
Another reason why I made the decision to go with MakeHuman versus any other source. I would suggest exporting your rigged model from MakeHuman into Blender, Daz, Maya, or any other 3D suite that allows you to apply your own .bvh files to your rigged model. Carnegie Mellon University has an extensive .bvh repository that is released under the Creative Commons Licensing.
Hope this is useful for you.
My Dev Box: Asus CrosshairV with an AMD FX-9370 4.4 Ghz 8 core Processor, 32 GB 1600hz DDR3,
GeForce GTX-760 Video card, 2TB Seagate Constellation Class HDD. 1 GB Ethernet Lan
Running Ubuntu 14.04.4 on the 4.2.0-30 Kernel, with the Gnome 3.8.4 Desktop.