So i decided to attempt a more detailed female skin... first thing i do is take the original MH texture and add more detail to the texture, make sure to move nothing.
once this is complete i check the results in blender.. Well firstly the UV of the nipples doesnt align with the texture, so i am not sure how everyone has been using the MH texture... Easy to fix, move them down a bit in my skin texture till aligned.
Anyway so i decided with this attempt that i would not put all the details on the skin, and rather work on getting the bigger details from a normal and AO texture.
So i sat and did a sculpt, and baked normals, but for some reason when i apply it it comes out a mess, all blocky.. so FAIL...and i tried repeating the normal export only to get the same result... So well another hurdle, i will just have to scrap the sculpt and start from scratch perhaps trying to use Multires instead of 2 objects. something has got to work.
All that said here is what the skin is looking like in itself so far..