MH alpha 3 Save and Export

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MH alpha 3 Save and Export

Postby EdBever » Tue Aug 11, 2009 3:56 pm

Hi,

First off all, what a great development. I'm following this project for a while now and i'm always impatiently waiting for the next release to see what has changed.

So alpha 3 was very welcome; but now for the problem.
I can't save or export my changes/model. With alpha 2 you could export by pressing E, but all I get is
==================================
traceback (most recent call last):
File:./mh_core\module3d.py, line 1336, in KeyDown
print ("keyDown %d %s %d % (key character, modifiers))
LookupError: no codec search functions registered: can't find encoding
traceback (most recent call last):
File:./mh_core\module3d.py, line 1358, in KeyUp
print ("keyUp %d %s %d % (key character, modifiers))
LookupError: no codec search functions registered: can't find encoding
==================================

and no obj file.
The same with save, can't enter a name or whatever to save.

Is the save/export dissabled in this alpha 3 or am I missing something?


TIA
Ed Bever
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Re: MH alpha 3 Save and Export

Postby mflerackers » Tue Aug 11, 2009 4:35 pm

Do you use alpha3 or alpha3b? Because that issue should be fixed in alpha3b which was released today.
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Re: MH alpha 3 Save and Export

Postby EdBever » Tue Aug 11, 2009 9:42 pm

I was indeed working with alpha3, but downloaded 3b right away and it works, I'm a happy man agian ;-)

Thanks a lot.


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Re: MH alpha 3 Save and Export

Postby yodasoda » Sat Aug 22, 2009 8:46 pm

Ive been using alpha3b and export hasnt worked for me
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Re: MH alpha 3 Save and Export

Postby mflerackers » Sun Aug 23, 2009 2:54 pm

Do you get any particular error in the output window?
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Re: MH alpha 3 Save and Export

Postby yodasoda » Sun Aug 23, 2009 6:38 pm

Traceback (most recent call last):
File "./mh_core\module3d.py", line 1367, in keyDown
self.application.keyDown(key, character, modifiers)
File "./mh_core\gui3d.py", line 473, in keyDown
self.currentTask.callEvent("onKeyDown", event)
File "./mh_core\events3d.py", line 76, in callEvent
getattr(self, eventType)(event)
File "./mh_core\gui3d.py", line 189, in onKeyDown
self.parent.callEvent("onKeyDown", event)
File "./mh_core\events3d.py", line 76, in callEvent
getattr(self, eventType)(event)
File "./mh_plugins\guimodelling.py", line 74, in onKeyDown
mh2obj.exportObj(self.app.scene3d.selectedHuman.meshData, "exports/quick_exp
ort.obj")
File "./mh_plugins\mh2obj.py", line 46, in exportObj
f = open(filename, 'w')
IOError: [Errno 13] Permission denied: 'exports/quick_export.obj'
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Re: MH alpha 3 Save and Export

Postby mflerackers » Sun Aug 23, 2009 6:40 pm

It seems you don't have a folder called "exports" in the makehuman folder. If you create it, it should work. I'll look into why it wasn't created.

-edit-

Actually it looks like it is created, but makehuman doesn't have write permission to it.
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Re: MH alpha 3 Save and Export

Postby phydeaux » Tue Oct 13, 2009 2:39 pm

I am using the mac OSX version of make human alpha 3b. No folders were created by this program as far as I can see. All I have is the application. Where should the folder be located? I would like to create the folders manually so I can export.
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Re: MH alpha 3 Save and Export

Postby hdusel » Sat Oct 24, 2009 3:12 pm

phydeaux wrote:I am using the mac OSX version of make human alpha 3b. No folders were created by this program as far as I can see. All I have is the application. Where should the folder be located? I would like to create the folders manually so I can export.


Hi There,

Well, I agree that up to the Alpha3b of MakeHuman for Mac OS X uses a quite "unusual" location to store exports (and models either). The folder exports is located within the applications bundle!

If you dive into the Applications bundle you will see a directory named Resources/exports and another one which is named Resources/exports among a couple of others which belong to the application. The folders 'exports' and 'models' are the actual locations to store exports and models as well.

Now you will surely ask "How could I locate these locations"? I don't see them!

This is simple: Just make a "RIGHT-Click" on the MakeHuman application icon. Then the system issues a context menu. Herein select the Entry "Show Package Contents". Then a Finder Window should open. Now you are in the Applications package which is hidden for the user!

Herein move to Contents / Resources. And there you should find the directory 'exports'.

This is the location on which the exports are stored!


I'm aware that this a quite bad location to store custom data. Bad because of several reasons. The worst argument is that storing customs data into the applications bundle means that they will be lost when the Application is replaced since the Application Bundle *is* the application.

So, the upcoming alpha 4 for Mac OS X will solve this issue because there you may customize these paths!

In addition the default location (which now badly resides) in the apps Resources folder will move as follow:

  • All exports will be stored in the users 'document' folder at Documents/MakeHuman/exports/
  • All users models will be stored in the users 'document folder' at Documents/MakeHuman/models/
  • All screen shots made by the user will be stored on the users Desktop

Does this helped to answer your question?

Best Regards - Peter -
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Re: MH alpha 3 Save and Export

Postby phydeaux » Sat Oct 24, 2009 10:14 pm

Yeah thanks! I was actually thinking about doing that, but I didn't think there would be any obj files in there. Thanks a bunch!
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