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wolgade wrote:Great. How did you do the normal map? Cycles or Blender internal? Multires modifier or two objects, one being high res?
o4saken wrote:I use two objects, one high res like you said, that you then sculpt,
wolgade wrote:Thanks for sharing your workflow. I tried this once with the multires modifier. Doesn't work too well, because you can't bake on subsurf level 0.
duststorm wrote:I'm not sure how I did it, you might have to clone the multires mesh a second time and apply the modifier at the desired level as well.
But this would work.
wolgade wrote:o4saken wrote:I use two objects, one high res like you said, that you then sculpt,
Thanks for sharing your workflow. I tried this once with the multires modifier. Doesn't work too well, because you can't bake on subsurf level 0.
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