My Sci-Fi starship uniforms collection, part II

Works in progress and technical screen shots.

Moderator: joepal

Re: My Sci-Fi starship uniforms collection, part II

Postby joepal » Mon Jan 04, 2016 9:38 am

I just went ahead and did so, see viewtopic.php?f=19&t=13040
Joel Palmius (LinkedIn)
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Re: My Sci-Fi starship uniforms collection, part II

Postby Sculletto » Mon Jan 04, 2016 4:06 pm

learning wrote:So, I think I finally figured out how to make UV maps. I've remade the uniform with a cleaner mesh and a decent UV map too.
starship_uniform.7z

I've started on bump map too, but this will take some time to figure out. Right now I have no idea how those are supposed to work and if mine works at all.

The diffuse texture, on the other hand, is much more manageable. Using it I've even made a quick and dirty variant loosely based on Star Trek uniform:
Looks interesting.

learning wrote:By the way, would you mind is I created an entry in user contributed asset database for the boots and the uniform? I think even though it's WIP, it's still more handy to host it there than on the forum.
No, I wouldn't mind. Feel free to do so!
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Re: My Sci-Fi starship uniforms collection, part II

Postby learning » Sat Jan 09, 2016 1:57 am

So, now when I'm trying to figure out git, I've uploaded the most current versions of the uniform and the boots into the contributions section:
http://www.makehumancommunity.org/cloth ... letto.html
http://www.makehumancommunity.org/cloth ... letto.html
I'll make thumbnails and illustrations later. I've progressed quite a bit while working on those if I do say so myself. At least, texturing doesn't scare me quite as much a before.
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Re: My Sci-Fi starship uniforms collection, part II

Postby Sculletto » Thu Feb 18, 2016 10:53 pm

Once again, I re-worked my uniforms a little bit. This time, I did not change the boots, but rather shirts and trousers, by re-using the normal maps from the original MakeHuman tshirt_long and jeans01 clothes. This is the result, by the examples of the fully white, red-white, silver-grey and fully brown uniform variants:

Uniforms 1.2.10.13.png


And here, I made up a scene with three crewmen (a boy and two girls) in some observation lounge, in fully black and black-white uniforms (where one does not see much of the re-used normal maps, though, since the black color is very dark):

Pos1.png
Three crewmen in observation lounge, position 1

Pos2_2.png
Three crewmen in observation lounge, position 2
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Re: My Sci-Fi starship uniforms collection, part II

Postby o4saken » Fri Feb 19, 2016 12:09 pm

That is looking quite good with the Normal you are using.. not sure if it has small texture bumps (cant see them), (Something like in the example render) it might just help make it look a little more real. you could mix the Normal you have with a small texture bump to recreate a new normal..

But good job!!

ignore the color of the uniform in my render i was simply playing.
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