this is my first contribution for the makehuman, I need your advice if I missing anything.
I'm still learning blender to master peace Arabic cloths to be uploaded.
enjoy, and comment are welcome.. hope I helped
Moderator: joepal
abumeqbel wrote:this is my first contribution for the makehuman, I need your advice if I missing anything.
I'm still learning blender to master peace Arabic cloths to be uploaded.
enjoy, and comment are welcome.. hope I helped
brkurt wrote:The big design thing to remember in Blender is to create your clothing in diagonals across the shoulders, chest, and hips. This will allow for better poses, and later animations.
brkurt wrote:abumeqbel wrote:this is my first contribution for the makehuman, I need your advice if I missing anything.
I'm still learning blender to master peace Arabic cloths to be uploaded.
enjoy, and comment are welcome.. hope I helped
Great to have you here. The project could really use Arabic clothing for both men and women.
If you take a look at some of my clothing contributions, you will see that I have started along that path:
http://www.makehumancommunity.org/clothes/big_desert_poncho.html
The big design thing to remember in Blender is to create your clothing in diagonals across the shoulders, chest, and hips. This will allow for better poses, and later animations. Also, for large flowing clothing, it is best to work from the outer edge to the center, even though this seems counter-intuitive.
MTKnife wrote:brkurt wrote:The big design thing to remember in Blender is to create your clothing in diagonals across the shoulders, chest, and hips. This will allow for better poses, and later animations.
Have you considered doing some templates made from diagonals, for others to use as bases? I always use the helper objects, and they work fine for skirts, but, quite apart from any problems with diagonals, anything shirt-like based on the helpers needs extensive editing to create proper sleeve seems.
MTKnife wrote:brkurt wrote:The big design thing to remember in Blender is to create your clothing in diagonals across the shoulders, chest, and hips. This will allow for better poses, and later animations.
Have you considered doing some templates made from diagonals, for others to use as bases? I always use the helper objects, and they work fine for skirts, but, quite apart from any problems with diagonals, anything shirt-like based on the helpers needs extensive editing to create proper sleeve seems.
MTKnife wrote:I mean blend files, so I can make my own clothes--not just apply my own textures. Preferably the blends would have maximal coverage, allowing me to subtract the parts I don't need, and deform where necessary, rather than having to build up from scratch. In other words, what we need is something like the existing helpers, but with improved meshes and obvious seams.
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