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MTKnife wrote:I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.
grinsegold wrote:MTKnife wrote:I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.
Could you please make a screenshot?
MTKnife wrote:I love it, but with both the models I've tried it on, there's a small bald patch just above the bow.
MTKnife wrote:Here you go:
grinsegold wrote:MTKnife wrote:Here you go:
Maybe i forgot to mention it in the description, but i modeled it to be used with subsurf level 2. Have you tried that?
I don't even know what it is.
loki1950 wrote:I don't even know what it is.
In makehuman the smoothing toggle icon on the top row but with one more level of smoothing makes a low poly model smoother in the rendering stage this is applied in blender during the import stage with mhx2 also what you do if you are baking a normal map though in that case you usually add several more levels of subdivision.It's just one of several cheats to make rough models have very detailed look with out tasking game rendering engines so that the fps range in playable or when you don't want to take 8 minutes a frame for animations
Enjoy the Choice
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