Villacher: Wild Hootch

Works in progress and technical screen shots.

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Villacher: Wild Hootch

Postby wezu » Thu Jul 30, 2015 6:30 pm

This is a character made for a game remake/parody. I'll let you guess the original title of the game I had in mind when I was making this.
wild_hootch.png

The game should be available (free) in September, but it might not be in English at that point yet.
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Re: Villacher: Wild Hootch

Postby R45k0ln1k0w » Sat Aug 01, 2015 1:11 am

This is a high quality modelling and textering work. I like how you sculpted the face. Very convincing facial features. Whats the name of the game?
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Re: Villacher: Wild Hootch

Postby wezu » Sun Aug 02, 2015 7:55 pm

I didn't do any facial sculpting, just painted the texture. This is the face MakeHuman gave me!

In MH:
base.png

In Game Engine (Panda3D 'pview')
detali.png


The name of the game is "Wieśmin: Dziki Samogon" in a rough translation that's "Villacher: Wild Hootch" and the title of the game I'm making fun of is "Wiedźmin: Dziki Gon" known to the wider audience as "Witcher 3: Wild hunt"
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Re: Villacher: Wild Hootch

Postby wezu » Sat Sep 05, 2015 7:06 pm

There is some progress, if anyone is interested.
Here's some very first footage 'in-game':
https://youtu.be/D8LTWvKrH2I
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Re: Villacher: Wild Hootch

Postby learning » Mon Sep 07, 2015 6:32 am

I like the clothing most. Did you make it with MakeClothes?
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Re: Villacher: Wild Hootch

Postby wezu » Sat Sep 12, 2015 8:13 pm

The boots are new (and the rope-belts and board-with-a-nail), the rest of the cloths stared as what MH offers - just retextured. I didn't use MakeCloths.

I had to put all the textures into one atlas, so the UVs are transformed but I think it still could be usable. As a mistake, I've uploaded the texture to my editor repository on github, so if anyone is interested you can grab them here:
Diffuse:
https://github.com/wezu/koparka/blob/ma ... esmin3.png
Normal+gloss in alpha:
https://github.com/wezu/koparka/blob/ma ... in3_ns.png

I will delete them from there at some point, so be warned.
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Re: Villacher: Wild Hootch

Postby learning » Thu Sep 17, 2015 9:13 pm

Well, the skin, eye and teeth textures are easy to scavenge, but as for shirt and pants I'm at a loss as to how they work. I request an expert here.
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Re: Villacher: Wild Hootch

Postby wezu » Fri Sep 18, 2015 4:23 pm

They have the same layout as "male_casualsuit02", it's the male, blue long sleeve with a orange stripe and a mh logo + jeans pants.
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Re: Villacher: Wild Hootch

Postby learning » Sun Sep 20, 2015 9:57 am

Wow, thanks, that all makes sense now!
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Re: Villacher: Wild Hootch

Postby wezu » Sun Sep 27, 2015 2:35 pm

Here's another character from the game:
Attachments
wiarus.png
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