Early stages on this, but so far its actually working quite well. There are too many loops in the face, so I may have to make this a proxy instead, but I haven't figured out how to do that yet.
Moderator: joepal
Oscalon wrote:Early stages on this, but so far its actually working quite well. There are too many loops in the face, so I may have to make this a proxy instead, but I haven't figured out how to do that yet.
brkurt wrote:Oscalon wrote:Early stages on this, but so far its actually working quite well. There are too many loops in the face, so I may have to make this a proxy instead, but I haven't figured out how to do that yet.
You could take a look at the Sintel model, which has been released to the open-source community.
joepal wrote:Did you manage so solve the maketarget troubles you reported earlier with it?
Oscalon wrote:Yep! Subtracting the base female caucasian mesh was the secret. Now I just need to figure out how proxy meshes work. Are there any actual docs on that?
R45k0ln1k0w wrote:Very nice. I have been thinking about doing something like that myself. How does the MakeCloth plugin actually work? It seems that it could also be used as some Kind of autorigging tool. This would be quite interesting since makehuman also contains a ue4 rig.
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