duststorm wrote:Oh wow, this is really nice!
Did it require many custom modeling modifications to make this type of anime style happen with the MakeHuman character? Or is it mostly render tweaking?
Thank you! I'm glad you like it!
To answer your question:
It takes very little adjustment on the body mesh itself (mostly tweaking), because all you're adjusting is the eyes, eyebrows, the chin/jaw and the mouth and not by much either. Even the texturing of the eyes is fairly simple. If everything cooperates, the whole process takes about an hour per character (can be faster if you're working from a sketch of your original character). It can also take about 3 hours, depending again on the character's requirements, but most of that time will go to modelling specifics (like a certain style of hair or certain style of outfit). Most of the face's modelling work is done in Make Human and the amount of adjustment is about the same between male and female characters - it's just what and how you adjust that differs.
I did a full video tutorial on a female character using one of the nightly builds:
http://www.pantherdynamics.yolasite.com ... in-blender(there is a material reference in the description on YouTube)
For a male character you make the eyes more square and the chin too. For the girls, you make the chin thinner (not the jaw) and pointier and they get almost exactly the same adjustment on the bottom part of the eye, so that the bottom eye-lid is more level. Both need a gum-guard-like set of teeth at the front; top and bottom. Most of the method is covered in the tutorial
.
Of course NPR materials, an outliner like Freestyle and a good compositor are essential for the final look above.