Ahhh yeah i needed a little bit more time to understand it i found the pose tab and also the pose change switch right in the front interface pose enable/disable button.
Also saw that the save system makes a icon for the save in the Gui and you can load that directly very nice
So basically both important parts are already covered i was to fast please forget this report
Compares between iteration states i do currently with the undo/redo function that works also so yeah everything is there, sorry.
I don't think it needs to be changed you just gonna find all this out as you go very great UI Design, so far i didn't had to RTFM that i call a great intuitive Design
Though maybe it's still possible to lower some task times i keep an eye on this especially the heavy clicking in the interface to reach and setting the morph sliders not sure if that is so efficient these days anymore.
Maybe a in the Viewport System would be more efficient in task execution times and reducing mouse movements on the zillion of tabs if carefully thought of, this could maybe even allow then to make complete fullscreen workflow
It would surely need more logic though (context sensitive).
I mean you go to the Viewport and tabs all the time changing things you always switching between them and always the mouse has to move a long way forth and back forth and back seems not really efficient on the first view,then to stay in the Viewport and access most functions directly from within it with shorter paths for the mouse
Also what would be nice a special Face Focus mode with 1 click concentrating entirely on the Face Design
And a possibility to switch the Camera on the Fly between the full body + face and this Face Focus Mode
I hope i didn't missed as well that this is possible already