It is a great idea to make a free software for creating 3d human form.
But let us situate the program on its niche:
It is 180 Megabytes big.
Compared to INSTANT character creators from game engines that run on DirectX9, like Two Worlds II(US$ 2,00 in some places, US$5,00 anywhere), Skyrim, Fallout, leaving tooned creators like The Sims and The Saints Row out , the MakeHuman character is very simplistic. If those models were more like the common nowadays man and extractable... (I marvel myself at repeatedly clicking on the random button of those generator)
There are so little many morphs choices to change, there should be dozen for each of head, ears, eyes, eyebrows, nose, mouth, chin, forehead, hands, feet, torax, back, arms, legs, and so on..
It has little posing, and a good functional posing program is at tops 10 megabytes big, like XNA/XPS.
It lacks an exporter to common programs, especially DAZ3D, a very popular free program that could supplement the MakeHuman lacks.
The program did not change much in the years I've looked into it, but is heaving itself for little benefits to the user, and moving little forward to being an versatile piece of an artist pipeline.
I'll think about more given time.