Hello to all,
these are my results. It's always the default MakeHuman-avatar, left the mesh, right the worn avatar. The shoulders are better now. Great work! Thank you very much!
Moderator: joepal
Manuel wrote:Bo Orsini wrote:Manuel wrote:That's very odd...the rotation of the bones is obtained by the coordinates of head and tail of each bone, and these seems to be ok (because when you see them in Blender, they are in the expected places). Perhaps the roll angle is different, but it should be noticeable only during animation, eventually, and should never affect the result of the rest pose.
Do this is an enigma to solve.
Anyway, is the new shoulder joint position better than the old one?
So, it could be a roll angle difference? Does that mean you may only have to add a 'leaf bone' fix to the MH collada exporter like Blender has?
Will let you know later today about the shoulders. Need to go to work soon.
Roll angles are the rotations around the axis tail-head. They are usually recalculated by importers, so they are secondary as importance.
In any case they don't affect the rest pose, but the animation/custom pose, because when a bone starts to rotate (so when the bone is going to leave his rest position) it can go in a wrong direction due a wrong roll angle.
Looking at your image it seems that the problem happens in the rest pose...so I guess it's not matter of roll angles.
Déesse wrote:Hello to all,
these are my results. It's always the default MakeHuman-avatar, left the mesh, right the worn avatar. The shoulders are better now. Great work! Thank you very much!
Edde wrote:Dear BO, I follow all steps with the new MAKEHUMAN 1.1 and not worked again.
Still the same deformation on torso/arms
Bo Orsini wrote:
Ok. Just one request for now then: Can you connect the mChest Tail to the mNeck Head? And make sure the mNeck Head position is the final location of the connected bones?
Edde wrote:Dear BO, I follow all steps with the new MAKEHUMAN 1.1 and not worked again.
Still the same deformation on torso/arms
ON LEFT side the original model from makehuman with rig. the RIGHT side I am wearing the same one.
Déesse wrote:My tests this morning: looks almost perfect, especially as soon as the body is animated. But the screenshots show, that it might be useful to modify the armpits (a bit too high) and the thorax (a bit too narrow), no idea, if it is the result of the rig. The shape-sliders are set to 50 inworld, concerning the shoulders.
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