Hand and finger motion-capture tracking

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Hand and finger motion-capture tracking

Postby devrich » Wed Feb 18, 2015 12:45 pm

Is it possible to somehow use some way of motion-capture to capture hands/finger movements and rotations? ( also to apply these to the same hand/finger rigs used in the MH models?
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Re: Hand and finger motion-capture tracking

Postby duststorm » Wed Feb 18, 2015 2:53 pm

You could use a LeapMotion device for this.

LeapMotion + Faceshift has been used here: http://slsi.dfki.de/
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Re: Hand and finger motion-capture tracking

Postby devrich » Wed Feb 18, 2015 2:59 pm

OMG! That's Brilliant! :D

How would I make it work with the MH characters? Would I just use LeapMotion to record mocap then apply the mocap to the hands of the MH characters in my 3D program? or?
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Re: Hand and finger motion-capture tracking

Postby duststorm » Wed Feb 18, 2015 3:02 pm

Something like that, yes. MakeHuman exports rigged characters, it's up to you to connect it to controllers to handle data from the LeapMotion device. I don't have such device so I cannot do my own tests. But if you want to share your results, I'd be glad! :)
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Re: Hand and finger motion-capture tracking

Postby devrich » Wed Feb 18, 2015 3:04 pm

duststorm wrote:Something like that, yes. MakeHuman exports rigged characters, it's up to you to connect it to controllers to handle data from the LeapMotion device. I don't have such device so I cannot do my own tests. But if you want to share your results, I'd be glad! :)


I'm putting on my "to buy as soon as i can splirge for it" list :-D

I'll see what I can do with it in the coming months and make a tutorial for: "Leap-Motion-Hand/Finger-Tracking__TO__MH-Rig" or something like that; don't know what 3D program i'd use to do it in but i'll probably wind up using blender ;)
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