Import skull for facial approximation

This forum is aimed at user contributions, in the form of assets, side projects, code patches and similar.

Moderator: joepal

Import skull for facial approximation

Postby anthropologist1 » Sat Aug 09, 2014 1:26 am

Given the flexibility to adjust facial features so easily with MakeHuman, it would be really useful for anthropologists and forensic artists to import a 3d skull file so that the face can be adjusted directly on top of the skull. The ability to make the skin transparent as well as toggle visibility of skull or face would be useful as well. It would also be nice to work with only a face model rather than an entire body or just have the ability to export face only. I saw an earlier suggestion to have the ability to export without skin texture--that would be highly useful for facial approximation as well.

Maybe there could be a stand-alone "MakeFace" program???
anthropologist1
 
Posts: 1
Joined: Sat Aug 09, 2014 1:20 am
Location: Virginia

Re: Import skull for facial approximation

Postby Manuel » Sat Aug 09, 2014 7:10 am

Hi anthropologist1, welcome.
MH is designed to use many images as references for the modelling:
http://www.makehuman.org/doc/node/background.html

So, instead to import the "real" skull model, you can use six views of it, in order to have a perfect fitting ruing the modelling.
Cicero Moraes has successfully used this for the facial reconstruction of Australopithecus afarensis:
http://arc-team-open-research.blogspot. ... acial.html

About textures: if you don't select any skin the exported model will not have textures.
Manuel
 


Return to User contributions

Who is online

Users browsing this forum: No registered users and 1 guest