Hello and a big thank to the makehuman team. the 1.0.0 branch is a big move, i'm sure you've been very busy rewriting the code in python, but it worth it ! Things a easier to understand for newjoiners ...
I submitted a bug in SF : I work with blender, and when I import my mesh and skeleton, it seems that the parts of the mesh representing the joints are not deformed with other parts of the mesh, which causes the generated armature misplaced.
There is also a problem with skeleton orientation, but I don't know if the bugs comes from you .bvh exporter or the blender .bvh importer...