I've created a character for use in a movie i'm thinking of doing, and I'm trying to rig it for export as *.OBJ so I could import it into 3DS Max (that is, after first importing into Marvelous Designer 2 and adding clothing) so I could animate it for this movie, so I tried this a moment ago, I tried using MH's muscles presets for my rigging in this model so what I'm really asking is, if I export this model as OBJ to import into Marvelous Designer for clothing, then export from MD as OBJ and then import into 3DS Max, ok, how do I make sure that this skeleton I've rigged (see, this is new to me, I've never, ever did this sort of thing before but am willing to learn) into this model stays/sticks with the model's body during the entire export/import process thru several of these modeling/designing programs so that the rigging remains intact for full animation once I import this model/its clothing into 3DS Max?
thanks in advance.