The Secondlife (OpenSimulator) Skeleton

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The Secondlife (OpenSimulator) Skeleton

Postby dadix » Mon Nov 04, 2013 4:51 pm

A lot of information about "The Secondlife (OpenSimulator) Skeleton" for a good preset in export option.

http://blog.machinimatrix.org/avastar/t ... -skeleton/

Image
Last edited by dadix on Thu Nov 07, 2013 10:35 am, edited 2 times in total.
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Re: The Secondlife (OpenSim) Skeleton

Postby duststorm » Wed Nov 06, 2013 5:31 pm

I thought the current SL rig worked, is this not the case?
I have never tested it myself, so I don't know for sure.

What are the problems you are experiencing when using MH's SL rig?
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Re: The Secondlife (OpenSim) Skeleton

Postby dadix » Thu Nov 07, 2013 9:47 am

It is working but has some strange deformations on arms , neck and legs in the the joints points.
Look:
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3.PNG
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Re: The Secondlife (OpenSimulator) Skeleton

Postby Bo Orsini » Sat Jan 04, 2014 3:51 pm

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