Hi,
I needed to take some of the V shape out of my models torso. Just scaling the torso down with the standard, tab:torso, category:torso, slider:Scale Horiz, did not accomplish what I wanted as it maintained the V shape even until the waist got too narrow.
So, I put out a target file using the Maketarget 1.20 addon in Blender. The aim was to tone down the lats and bring in the shoulders.
The morphing worked well in Blender and HM and I can even use the negative side of the parameter range if I at some stage need to model broad shoulders and wide lats.
But, the process is not flawless. The mesh brought in to Blender via Maketaget 1.20 is not identical to the default mesh loaded when HM is started. I suspect that the 'base.obj' mesh has a few default targets applied to it when loaded into MH (like ethnicity defaults) but, I stand to be corrected. Whatever the case, 'base.obj' and 'a8_v74.obj' may be one and the same mesh but while 'a8_74.obj' is loaded unchanged into Blender, 'base.obj' is loaded with changes into MH.
This can yield unexpected results as you will see from the image I have attached below. What may look like a good target in Blender may be not so good in MH. We know that with extreme changes to the mesh things can become a little weird and perhaps then the route to take is with custom targets on already parameterized meshes (set as base) button in MT 1.20. But, for the most part it would be a good idea to keep things predictable between Blender and MH on the MH default mesh.
What I therefore propose is that we load an 'a8_v75.obj' mesh into Blender via MT that is identical to MH's default mesh.
Hope I'm on the right track here.
BTW, if you would like the shoulder-2-shoulder target file for incorporation into MH as a standard slider just tell me where to upload it and I will oblige.
Is there a place for custom target files to be uploaded yet on the MH website? I'll go take a look.
Cheers