Hello everyone...well it seems Makehuman is about to hit the bigtime, by the looks of all the forum posters.
This leads me to a question I think needs to be addressed in some sort of mission statement (you can tell that I am a corporate type, just by the choice of terminology).
Right now, what I see mostly is an open-source workflow, using GIMP and Blender, occasionally using Inkscape, then onto Aqsis. Recently there has a been a spate of new exporters, most notably FBX. The crew can certainly add software packages to the bare-bones skeleton that I am outlining.
The core question as I see it is: how does Makehuman fit into the standard commercial workflow for a game designer, or an effects house? Is the team going to make a big effort to integrate into 3DS and Maya/Lightwave (traditional) as much as it has with Blender? Or is there going to be a big push for Unity?