Hi,
I've read MH docs, and got that MH implements changing body measurement by do partial Morphing, right?
But when I did the same thing there was alway an "Edge and Corner" problem between the adjacent meshes.
I mean the common edge between the adjacent meshes is sharp when partial morphing was performing.
It seems that this problem is nonexistent in the MH.
So I really want to know how MH does it? Is there any good smooth method?
Thanks so much.