skeleton = human.setSkeleton()
Cant seem to get the name of default mh skeleton. geting it and printing returnes Skeleton MakeHuman default skeleton wich is not exactly what I can use in set.
any help?
thx
And another smal lquestion
my_bone_name = 'neck01'
my_bone = skeleton.getBone(my_bone_name)
my_bone.rotate(45, 0, False)
How do i reset rotation before augmenting it again?